Yo, I'm a 3D Animator artist based in Seattle, Washington. I currently work on an independent tactical multiplayer first person shooter called Due Process . My goal is to to be the best gameplay animator I can be!
Email: ddrkeby@gmail.com
Responsible for animations in first and third person views
Responsible for player facing animation. First person, third person spartan animation.
Established and lead animation content pipeline
Responsible for all hand keyed first and third person character/weapon animation
Responsible for character/weapon rigging
Responsible for animation engine implementation. Helped setup and implement animations into state machines.
Animation Intern.
Cleaned up and animated motion capture data for in game cinematics.
Used Face Wear tech for facial motion capture for face time cinematics.